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Devlog
ROLL IT OUT is Officially Live! 🎳🔥
July 18, 2026
by
Pixel Rush Studios
Hand-Drawn Assets & Shared Workloads As the Game Designer and Project Manager, seeing the final build is a surreal feeling. Because we are a compact three-person student cell, we had to wear multiple...
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R.I.P. Vortex Sticker (Why We Cut It)
July 18, 2026
by
Pixel Rush Studios
Knowing when to kill a cool idea is a massive part of game design. The Concept: The Vortex Sticker was designed to act like a black hole, pulling pins toward the ball using gravity vectors. The Realit...
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Meet the Pro Shop Clerk
July 18, 2026
by
Pixel Rush Studios
Introducing the friendly pixel-art face behind the upgrades counter. We share our initial concept art drafts and explain how we adapted the "laidback barista" and "retro game shop clerk" archetypes to...
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The Art of the Shatter: Designing the Glass Ball
July 18, 2026
by
Pixel Rush Studios
A breakdown of how our artist animated the transparent glass reflections and the swimming golden fish inside. We detail the creative challenge of making a ball that looks incredibly fragile while comm...
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When the Designer Grabs the Drawing Tablet
July 18, 2026
by
Pixel Rush Studios
Being a small student team means wearing multiple hats . When our art pipeline hit a bottleneck, I jumped in to personally draw and animate key assets : The Explosive Sticker: I hand-drew the frame-by...
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Designing the Perfect Cozy Desktop
July 18, 2026
by
Pixel Rush Studios
We discuss the challenge of making a digital sports roguelike feel like a touchable, physical board game. We break down the choice of warm mahogany wood textures, cardboard-bordered menus, and how we...
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