<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Roll It Out Devlog - itch.io</title><link>https://pixel-rush-studios.itch.io/roll-it-out</link><item><guid>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592694/roll-it-out-is-officially-live-</guid><title>ROLL IT OUT is Officially Live! 🎳🔥</title><link>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592694/roll-it-out-is-officially-live-</link><pubDate>Sat, 18 Jul 2026 19:22:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hand-Drawn Assets &amp; Shared Workloads As the Game Designer and Project Manager, seeing the final build is a surreal feeling. Because we are a compact three-person student cell, we had to wear multiple...</p>]]></description></item><item><guid>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592559/rip-vortex-sticker-why-we-cut-it</guid><title>R.I.P. Vortex Sticker (Why We Cut It)</title><link>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592559/rip-vortex-sticker-why-we-cut-it</link><pubDate>Sat, 18 Jul 2026 17:14:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Knowing when to kill a cool idea is a massive part of game design. The Concept: The Vortex Sticker was designed to act like a black hole, pulling pins toward the ball using gravity vectors. The Realit...</p>]]></description></item><item><guid>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592373/meet-the-pro-shop-clerk</guid><title>Meet the Pro Shop Clerk</title><link>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592373/meet-the-pro-shop-clerk</link><pubDate>Sat, 18 Jul 2026 17:12:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introducing the friendly pixel-art face behind the upgrades counter. We share our initial concept art drafts and explain how we adapted the &quot;laidback barista&quot; and &quot;retro game shop clerk&quot; archetypes to...</p>]]></description></item><item><guid>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592387/the-art-of-the-shatter-designing-the-glass-ball</guid><title>The Art of the Shatter: Designing the Glass Ball</title><link>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592387/the-art-of-the-shatter-designing-the-glass-ball</link><pubDate>Sat, 18 Jul 2026 17:11:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A breakdown of how our artist animated the transparent glass reflections and the swimming golden fish inside. We detail the creative challenge of making a ball that looks incredibly fragile while comm...</p>]]></description></item><item><guid>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592483/when-the-designer-grabs-the-drawing-tablet</guid><title>When the Designer Grabs the Drawing Tablet</title><link>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592483/when-the-designer-grabs-the-drawing-tablet</link><pubDate>Sat, 18 Jul 2026 17:11:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Being a small student team means wearing multiple hats . When our art pipeline hit a bottleneck, I jumped in to personally draw and animate key assets : The Explosive Sticker: I hand-drew the frame-by...</p>]]></description></item><item><guid>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592292/designing-the-perfect-cozy-desktop</guid><title>Designing the Perfect Cozy Desktop</title><link>https://pixel-rush-studios.itch.io/roll-it-out/devlog/1592292/designing-the-perfect-cozy-desktop</link><pubDate>Sat, 18 Jul 2026 17:11:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We discuss the challenge of making a digital sports roguelike feel like a touchable, physical board game. We break down the choice of warm mahogany wood textures, cardboard-bordered menus, and how we...</p>]]></description></item></channel></rss>